Rust Console Edition also features a complex, yet easy to use building system that allows players to create spectacular bases of their own design that other players are able to raid and destroy. Each time a wipe happens, a new map is also created, so that players can explore a completely fresh environment. What makes Rust Console Edition unique is its regular server wipes, which help to keep things fresh, as all players will have to start again from scratch. Rust Console Edition does things slightly differently from other survival games 100 players are thrown into a server and forced to either get along, or fight to survive. How does Rust differ from the other survival games on the market? What is unique about how this plays out? We’ll be able to talk about this more in the very near future and will be revealing more through our Twitter and Discord! Rust Console has its own community and given the fact that it is a separate experience from PC and there’s no crossplay between PC and console, we’re unsure how much crossover there will be between the communities. Rust Console Edition is a completely separate product from the PC version and although we are planning regular content updates to keep the experience fresh and keep players engaged, it will not follow the same trajectory as the PC roadmap. Following these conversations and an internal evaluation, we didn’t actually start development until 2018 due to the challenges we faced in the evaluation phase, making sure we’d be able to deliver a fun, unique and high quality Rust experience for console players. We knew early on that the two games would need to be in separate universes given that the PC edition can expand as it needed to and performance would be maintained so long as people continued to upgrade their hardware while consoles of course have finite resources that need to be more closely managed. We first started talking to Facepunch in 2016 about the idea of creating a console version of Rust and how that could work. There’s no denying that it’s punishing but it can be just as rewarding for players that are willing to dig deep, learn the ropes and build on their experience to thrive in island life.Ĭould you tell us more about how the move to bring Rust to console came about? Why do you feel now is the prime time to open up to Xbox and PlayStation players and how do you see these communities fitting in with those already present? Rust is a raw, brutal experience, grounded in post-apocalyptic times whilst offering a core survival experience that the player can take in whichever direction they wish to, be that alone or with friends by their side. As with the PC version there will be monthly server wipes, presenting players with a clean slate and a fresh start. There’s no story, there’s no real endgame (though you could argue that living as long as possible could qualify) and it can be played solo or with a clan of friends to combine resources and share the pain. It’s rewarding, brutal and frustrating in (almost) equal parts. Rust can offer a unique, some might say purist, survival experience.
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